The original game had one, out of place, narration segment for the battle against Nuibaba, while the remake adds new narration and cutscenes at the start of every act. The game also adds many instances of new artwork and pre-rendered cutscenes to enhance story presentation. Memory Prisms further increase the number of entirely new scenes by adding events that happened in the past. ![]() Some of the scenes featured in the prisms, such as Rudolf's relinquishing of Alm, and Duma's and Mila's forging of the Divine Accord, were mentioned in Gaiden but only in passing. Several of the prism scenes, like Berkut and Rinea meeting for the first time and Jesse rescuing Silque are entirely new. Playable characters in the original had as little as one line of dialogue to express their motivations before joining. Playable characters received much more dialogue both in the main story and through the addition of support conversations and base conversations. The situation was similar for bosses in the original Gaiden many bosses had no dialogue whatsoever, with some even lacking portraits. The remake remedies this by, at the bare minimum, giving every boss a portrait. While the handful of unique bosses in Act 5: Together to the End remain without dialogue, every other boss in the game received a battle quote and death quote. The game begins with a new Prologue: Alm and Celica. Technically speaking, the story content of this prologue was present in the original Gaiden's instruction manual but it was added to the game due to modern games no longer including printed instruction manuals. Nuibaba was redesigned from the ground up into, visually, an entirely different character.įor Alm's side of the game, Tobin and Gray are elevated to prominent supporting characters. Three new antagonists, Berkut, Rinea, and Fernand were added and feature prominently. Nearly every scene featuring one of the three new antagonists is an addition added by the remake. Slayde, a minor one-off boss in the original game, is also given an expanded role.
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